One carrier. One helicopter. Take Europe back.
It starts on islands: the Virgin Islands, then Stavanger, then Svalbard, where the enemy has built factories, shipyards and mines and holds our people in camps. Then the war comes to Europe. Its edge is KOSHCHEI, a military AI named after the Deathless of the old tale, whose death is hidden in a needle, in an egg, in a duck. Like him it has no single heart: it runs on captured data centres fed by captured power plants, and it wants Europe's gas burning before the winter.
You fly from the carrier, the camera always on you. Bomb the factories before their gunboats reach home; the longer they stand, the more come. Shoot the guard towers, set down inside the wire, fly the prisoners out. Then each mission turns: guard Melkøya from cruise missiles coming in low off the sea, walk three tankers out of Mongstad, stop KOSHCHEI's upload in Iceland while the peninsula erupts, cut Olkiluoto's power without touching a reactor, put commandos on the Normandy beaches, and at last go in low up the river to the Kremlin.