A point for everyone. Hop, and home.
A six-pointed star of 121 holes. Each player starts with ten marbles filling one point, and the goal is the point opposite. A turn is one move: step to a neighbouring hole, or hop over a marble of any colour to the hole beyond, and keep hopping as long as you like.
There are no captures. Marbles pass through anyone's point and can stop anywhere. Two players face each other straight across the table; three take every other point; four take two pairs of points; or all six. With five at the table, the computer takes the sixth.